Talk:Lordmongoose's Sword Thing/@comment-64.31.211.177-20160111020654

A few weeks back we were at Eurogamer Expo (EGX) in Birmingham demoing the Vive and grabbing The Best of Show. That was nice, but what was even better - people getting to see the versatility of the Vive. At the show people were able to play the seated experience of Elite Dangerous, for Crystal Rift they were standing and using an Xbox Controller, and of course people were able to experience room scale at the HTC Vive Booth.

This versatility point was also made in the talk – Confusion in Virtual Reality. If there was one take away from that talk it was the idea you don’t need a roughly 15ft by 15ft room ( for the rest of the world that has fallen to the evils of the metric system that is 5m by 5m) to enjoy the Vive. It can go up to that size, but it can also go down to a seated experience. The best part, it can do all of that and give you full 360 tracking without occlusion.

Up next for our travels will be Paris Game Week where you can catch a demo – including some new content we will be announcing later this month.

For developers with Vives, we continue to update the new content available in your game library. We start this week with an updated classic from our original demos – Surgeon Simulator VR. This is an updated version from the GDC demo loop.

Next up is Minigolf VR which is as the name states a mini-golf or putt-putt golf or whatever golf you call it that involves hitting a ball through windmills.

Lastly we are including the roughest, earliest game to our library; Chunks. Made by Facepunch, this is following their traditional development model – release it early, listen to feedback and update. So this is early days for Chunks. Give it a try and post some feedback.

To keep up to date with the Vive truck tour, campus tour, and other events, follow SteamVR and HTC Vive on Twitter.